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Old Sep 08, 2007, 10:54 PM // 22:54   #21
Underworld Spelunker
 
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All dungeons I tried I treid with Heroes and Henchmen, all finished.
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Old Sep 08, 2007, 11:03 PM // 23:03   #22
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Don't know if it counts but my gf and I did Frostmaw's as 2man 6 hero. Only dungeon we attempted so far but the run was a success.
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Old Sep 09, 2007, 12:19 AM // 00:19   #23
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every dungeon is hencheable. I'd just bring a lot of candy (in case things get messy) for dp removal. I'm getting so good in frostmaw that i'm doing it in 40 min ^^
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Old Sep 09, 2007, 12:54 AM // 00:54   #24
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Just did the Cathedral of Flame, totally henchable (30 Min) as long as u have BHA for poison, just got the green Murakai's reaver, so happy... the boss is sick long to fight, i won't visit again lol
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Old Sep 09, 2007, 01:35 AM // 01:35   #25
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I've done Darkrime delves, and almost completed Vloxen Excavations, but i had a friend who left half way through, the rest were henchies, and 2 heroes of mine.

EDIT: Ok, so we've established that most any place can be run with henchies and heroes, but what particular build works for a bunch of areas.

Usually I run...
Me, Necro, usually a build that does AoE damage, SS or a special build of mine

Guardian Henchie
Both monk Henchies
Interrupt Henchie
Earth Henchie

Healer Hero (I bring 3 heroes just to be sure)
SF Hero
(SF Hero) or (ineptitude/Dom Mesmer)

It works alright, but it can sometimes get dicey. There are probably better builds.

Last edited by Ethiops; Sep 09, 2007 at 01:41 AM // 01:41..
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Old Sep 09, 2007, 02:46 AM // 02:46   #26
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Quote:
Originally Posted by AlienFromBeyond
What did you run for Slaver's Exile? For some reason my H&H keep getting themselves owned in Forgewight's area =/.
Depends on if u are going to go back to town between first 4 bosses and Duncan. First four are pretty generic with careful pulling almost any combo works. I worry about corpse control more than anything. I have a specific setup for Duncan it does work on other 4 if u are doing a 5 in 1 but makes first 4 a little harder.

I run war(me) smite monk, blood nec, ill/interrupt mes, cynn, herta, mhenlo, lina. If you need specific builds for heroes pm me in game and I can send them to you.
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Old Sep 09, 2007, 02:54 AM // 02:54   #27
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i did all with hench and heroes except slavers exile
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Old Sep 09, 2007, 03:04 AM // 03:04   #28
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I have The temple of The Damned to a science. I use a 2 ranger interupter, myself and Pyre, an ele(Sanstorm/Ward against Foes), and a ZB/Aegis monk. The 4 henchies are normally 2 warriors and to other monks. I normally take 45 minutes to kill everything that twitches, no conditions with deathbane bows. Rapid fire on Pyre and RtW on myself. Both rangers with prepared shot as elite. Murakai can be a problem, but she is my only problem with the dungeon.

The rest is cake.
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Old Sep 09, 2007, 03:05 AM // 03:05   #29
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Quote:
Originally Posted by demonblade
i did all with hench and heroes except slavers exile
Same here, saving what people have been calling the hardest for last. Nothing has proved too hard thus far though so I am kinda skeptical on what to expect from this one.
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Old Sep 09, 2007, 03:31 AM // 03:31   #30
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Ive H/H'd every dungeon except Slavers so far....none are that hard
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Old Sep 09, 2007, 04:02 AM // 04:02   #31
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Quote:
Originally Posted by intarwebs
IMHO, Ooze pit was harder than Vloxen Excavations, but that's probably just me :P
Well both are easy. Ooze Pit has to be most easiet Dungeon i have ever seen i only 1 lvl and the explosion are heavy but they take more dmg to not use that skill.
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Old Sep 10, 2007, 12:00 AM // 00:00   #32
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Slaver is sick long, there is no way that I can have time to complete all on the same day (Since university is already started)
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Old Sep 10, 2007, 01:10 AM // 01:10   #33
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Quote:
Originally Posted by IlikeGW
easy with hench? how do you keep them from wiping on the end boss's ward attacks if I may ask
You need to micro your henchies (you'll have to do this A LOT with Duncan and his Spirit Rift), but yeah keep track of them and spread them out at the start so they don't all get hit with that ward-like attack.

More importantly though, use the interrupt hench or have interrupts on your heroes. I run with at least 3 Mesmer-based interrupts on my heroes (for e-management) and with the interrupt hench, he won't even get off many spells to begin with.

Also the only time I had trouble with it was when I had an enormous amount of DP and even in that case I won via attrition (even if you die, he can't heal completely so just keep at it). Second time, I just did it more carefully and didn't have any DP, so no deaths due to AoE and low HP.
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Old Sep 10, 2007, 01:15 AM // 01:15   #34
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Quote:
Originally Posted by intarwebs
IMHO, Ooze pit was harder than Vloxen Excavations, but that's probably just me :P
Ooze Pit is very straightforward with h/h if you only one run person into the mob to tank the aggro and let them take all the damage. It's a lot easier for your monks to heal one person than 8.
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